|Track making guide
Without repeating all
existing track making guides let's just want to pick out some
special methods. Please request things of interest in the Forum
or by Comment.
You will need a Bitmap Editor to do the things explained here
(e.g. MS Paint, Paint Shop Pro etc.).
How to paint something in
an external program and import it to the track editor
first thing you will need are the templates for the
track and the according hmap (to draw elevations). Find
those two template files here
download). The track .bmp file has a size of 512x512 and
a fixed color palette, meaning it just contains the
colors used in GeneRally. Open the Blank.bmp file in
your paint program, choose save as and name it with your
track title (e.g. myrace.bmp). Also the hmap file has a
fixed color palette (only greyscales, the lighter the
color, the higher the elevation) with a size of 64x64.
Open the Blank hmap.bmp file with your program, choose
save as and name it with your track title and the word
hmap (e.g. myrace hmap.bmp).
You can now paint your track.
the track .bmp file (myrace.bmp) and click one of the
possible colors of the color palette to choose the color
for your paintbrush / tool. You could for example start
by choosing the green color and paint the whole picture
in green to make it a grass landscape. Then you choose
the dark grey to paint the track surface etc. By using
the template, all RGB color values are chosen
automatically. When you are finished with your track,
you should open the GeneRally track editor, choose
import land and check your .bmp file in. The hmap works
quite similar. You should choose a dark color (best is
black) and paint the whole file with this, then you have
got a flat underground. To draw hills use ascending
lighter colors (the template has two circled elevations
as an example). Import your elevations to GeneRally by
choosing import hmap in the editor.
How to paint extra
cars like the ones used at Ace X? (requested by RCT2 maniac)
||At Ace X and
some other tracks here at Gentleman's, you can find
additional objects like cars, trains, buildings etc.
which are not provided in the GeneRally editor. These
things are either "painted" or assembled by
standard editor objects.
The best way to do objects is to combine paintings and
assemblies, this way you may "hit" these
objects with your car, otherwise you would drive over
them just like over a painting at the floor.
Take a look at the picture at the left side to see an
example of the original cars and some fake cars which
are painted / assembled to the track. From the distant
view point of the game, these objects look like real
cars, though they are just simple assemblies at closer
||If you take a
closer look at the parked vehicles, you can see the
The cars are done like this: At first, you should think
about the layout of the object. If you would like to do
a parked car, you should decide whether it should be a
truck or a small car. To do a small car, paint some
"wheels" to the floor (see picture top left
edge) by making two dark bars (use the color for oil).
Above this you can place the standard editor objects in
the editor. For example the red and white striped car at
the upper left side of the picture is made of two
concrete walls (white part) and a soft wall (red part /
green object in editor). You should always be aware of
the perspective. If you have got an extremely low view
angle at your track properties, you must place the
objects a little more southward of your painting.